- Last updated
- 2026-08-04
- Game version
- 1.0
- Platforms covered
- PC (Windows, macOS)
- Information type
- Editorial guide with official game facts
Recommended path
Start with the question you need to answer
- 1Beginner Guide
Learn a repeatable first-run process.
- 2Builds Hub
Choose a coherent playstyle.
- 3Boss Guide
Turn observation into safer damage.
- 4Progression Guide
Choose the next useful priority.
On this page
The Core Loop in One Paragraph
Sephiria is a top-down action Roguelite developed by TEAM HORAY, the same team behind Dungreed. You play as a rabbit warrior descending from the tower-top village of Bunnyville into a towering structure filled with enemies, bosses, and treasures. Each run follows a loop: enter the tower, clear rooms of enemies, collect artifacts and tablets, modify your weapon at the Anvil, enhance artifacts through Enchantment, defeat the chapter boss, then spend progression currency on the Destiny Inscription — the permanent progression system that carries upgrades into future runs.
The Steam store confirms six chapters, over 60 enemy types, more than 10 bosses, and six weapon families, each with more than 50 upgrades. Every run offers distinct build opportunities; the goal of this guide is to help you navigate your first few runs efficiently without feeling overwhelmed by the volume of choices.

Sephiria - 1.0 Launch Trailer
Official 1.0 launch trailer from TEAM HORAY. Shows combat overview, weapon variety, boss encounters, and the game's pixel-art style.
Watch on YouTubeStarting in Bunnyville
Bunnyville is your hub — the tower-top village where permanent progression lives. Between runs, you return here to spend the progression currency on Destiny Inscription nodes and prepare for the next descent. Think of Bunnyville as your base of operations: everything permanent happens here, while everything inside the tower is run-specific and resets when you die or complete a run.
Before entering the tower, review any available permanent upgrades between runs and confirm their effects in the current version. You do not need to optimize this immediately, but making at least one small permanent upgrade between runs builds long-term momentum.
Your First Run: A Learning Route
Treat your first run as a tutorial, not a victory attempt. Focus on observing enemy behavior, learning your chosen weapon's attack rhythm, and understanding how rooms are structured. Chapters one and two introduce basic enemy types and simpler boss mechanics; use them to calibrate your reflexes before the difficulty ramps up.
Pick one weapon family and stick with it for several runs. The Sword and Shield is commonly recommended as a forgiving starter because it combines offense with a block, giving you a defensive option when you misread an attack. Resist the urge to switch weapons every run — mastery of one family compounds faster than shallow familiarity with all six.
As you progress, pay attention to which artifacts and tablets synergize with your weapon. Simply notice which picks felt good and which felt wasted; this observation is the foundation of future build planning.
Opening Priorities
Prioritize survival over damage during your first several hours. This means picking artifacts that increase health, defense, or healing before chasing raw offense. A build that survives three extra hits will out-damage a glass cannon that dies in the second room.
When you encounter an Anvil, take the modification that reinforces your current plan rather than the one that sounds most powerful in isolation. The same principle applies to other upgrade and conversion options you encounter: each choice should either strengthen your strategy or patch a specific weakness you have noticed.
Common Early Death Causes
The most frequent cause of early deaths is greed: committing to a full attack string when the enemy is about to act. Every weapon has commitment frames during which you cannot dodge. Learn your weapon's recovery timing and practice canceling strings early when an enemy telegraphs an attack.
A second common trap is ignoring ranged enemies. In rooms with mixed enemy types, ranged attackers chip away at your health while you focus on melee foes. Clear or interrupt ranged enemies first, then deal with melee threats in a controlled space.
Finally, many new players underestimate boss telegraphs. Sephiria bosses have readable wind-up animations, but the punish windows are tight. Spend your first boss encounter purely observing — do not try to win immediately. Once you can name each attack and its safe response, the fight becomes manageable.
Evidence
Sources and further reading
- OfficialSephiria on SteamChecked 2026-08-04
- CommunitySteam Community Guide for Sephiria (outdated, earlier game version)Checked 2026-08-04
Outdated community guide for an earlier game version. Use only for historical system names and old-version reference, not for current builds, numbers, bosses, or multiplayer rules.
Browse Sephiria Wiki for builds, guides and practical help.
