- Last updated
- 2026-08-04
- Game version
- 1.0
- Platforms covered
- PC (Windows, macOS)
- Information type
- Editorial guide with official game facts and unverified community descriptions
Visual build route
Grimoire: see the loop first
Set up one threat, reposition while it works, and refresh deliberately
Weapon
Grimoire
- Playstyle
- rotation-based / planning
- Difficulty
- unverified
Mid-range spell and summon control
Build GuideSkill
Raise Skeleton
Primary route candidate for the current loop.
GrimoireSource: extracted skill data.Skill
Summon Thorn Ball
Conditional support when it solves the current room.
GrimoireSource: extracted skill data.Boss
OinkKing
- Known chapter
- Chapter not verified
- Verified events
- 3
Neutral: Identity is confirmed while mechanics remain sparse.
GuideBoss
Askard
- Known chapter
- Chapter 2 / 3 / 5
- Verified events
- 24
Difficult: Recurring chapter cues reward flexible resets over static setup.
GuideOn this page
Playstyle role
Grimoire is the mid-range magic projectile family — an MP-cost caster. Community players describe it as built around spell rotations and cooldown reduction, but the family's mechanics are not yet well documented.
Difficulty and specific interactions are unverified, so this guide is a framework: confirm spell behavior in-game.
Core combat loop
Cast spells at mid-range, manage MP, and time your rotation around cooldowns.
- Open with the spell best suited to the pack shape.
- Track cooldowns so your rotation stays active.
- Manage MP so a high-value spell is affordable when the window opens.
- Fill gaps with basics rather than standing idle.
Who this build suits
Players who enjoy spell-rotation optimization and cooldown stacking. If you like the idea of timing a powerful spell at the right moment, Grimoire is built around it.
Difficulty is unverified — expect to learn the rotation yourself and to treat early runs as exploration.
Strengths and weaknesses
Strengths
- Flexible spell rotation adapts to different pack shapes.
- Ranged magic safety; answer threats before they close.
- Cooldown management rewards planning.
Weaknesses
- MP-hungry — a dry bar stalls the whole rotation.
- Newer to documentation; difficulty and interactions are not yet verified.
- Rotation complexity raises the floor for execution.
Room combat
Open with an area spell to shape the pack, then fill with basics while cooldowns recover. Keep MP in reserve for the spell you want to land on a priority target.
Watch your rotation order so the right spell is off cooldown when you need it.
Boss combat
Save your highest-value spells for break windows where a well-timed cast compounds. Keep cooldowns aligned with the boss's openings.
If MP runs dry mid-burst, fall back to basics and rebuild — do not force a cast you cannot afford.
Related entry points
Once your rotation is stable, continue with the next decision.
- Weapons Guide — compare Grimoire against the Staff and other casters.
- Boss Guide — break-window cast timing.
- Progression Guide — sequence MP and cooldown priorities.
- Builds Hub — survey the other weapon builds.
Build Summary
Grimoire uses mid-range spell and summon control.
| Field | Answer |
|---|---|
| Role | Mid-range spell and summon control |
| Range | Melee |
| Pace | Measured |
| Difficulty | unverified |
| Best for | rotation-based, planning |
| Avoid if | You want immediate direct feedback |
| Primary goal | Set up one threat, reposition while it works, and refresh deliberately |
What This Build Is Trying to Achieve
Set up one threat, reposition while it works, and refresh deliberately. Each room should end with the core loop still available; spending its exit or resource plan breaks the build.
Combat Loop
Use this as a decision loop, not an undocumented skill sequence.
- Choose safe setup space
- Deploy one skill candidate
- Move while pressure develops
- Check MP and position
- Refresh or reset, not both
Early Progression
Early goal: make the base weapon loop repeatable before narrowing the route.
- Establish one dependable cast before several summons.
- Treat summon roles as editorial until confirmed.
- Avoid parallel resource demands without recovery.
- Enrage - Source: extracted upgrades; why: inspect as a stability candidate; Confidence: name verified, recommendation editorial.
- Fallback plan: preserve the basic Grimoire loop and take general survival.
Mid-Game Transition
Narrow choices only after the online test succeeds.
- Online test: setup creates space while you move.
- Retain the skill supporting the room plan.
- Without a preferred summon, use one control spell conservatively.
Endgame Target
Primary target: controlled uptime, not a fixed summon set.
Success means setup remains available for the next room.
Exact summon values are unknown.
| Target | Selection |
|---|---|
| Core skills | Raise Skeleton, Summon Thorn Ball |
| Core upgrades/items | Enrage, Split |
| Optional alternatives | Tornado; Water Elemental's Paw Wax |
Core Skills
Skill names are verified in extracted data; roles and timing below are editorial.
- Raise Skeleton: verified extracted skill name. Role: primary route candidate. Prioritize only when it solves the active loop. Verification: effect and pairing require in-game confirmation.
- Summon Thorn Ball: verified extracted skill name. Role: conditional support. Prioritize only when it solves the active loop. Verification: effect and pairing require in-game confirmation.
- Tornado: verified extracted skill name. Role: conditional support. Prioritize only when it solves the active loop. Verification: effect and pairing require in-game confirmation.
Core Upgrades / Items
These are real extracted names, not a numeric ranking.
- Enrage: stability/core formation. Skip when it creates a resource conflict. Name verified; role editorial.
- Split: stability/core formation. Skip when it creates a resource conflict. Name verified; role editorial.
- Water Elemental's Paw Wax: late conditional reinforcement. Skip when it creates a resource conflict. Name verified; role editorial.
Failure Modes
Use a failed room to identify which part of the loop broke.
- Refreshing setup too early
- Parallel-summon resource starvation
- Losing mid-range spacing
- Assuming a summon solves an unknown mechanic
Related Bosses
Ratings are editorial and do not claim official balance.
| Boss | Matchup | Why | Preparation |
|---|---|---|---|
| OinkKing | Neutral | Identity is confirmed while mechanics remain sparse. | Read verified call-outs, preserve the reset option, and open the boss guide before entering. |
| Askard | Difficult | Recurring chapter cues reward flexible resets over static setup. | Read verified call-outs, preserve the reset option, and open the boss guide before entering. |
Evidence
Sources and further reading
- OfficialSephiria on SteamChecked 2026-08-04
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